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Their stories are how you discover the history of Drangleic, and watching their plight unfold through conversation draws me in far more than audio logs or cutscenes. Each has a story to tell, if you're patient enough to listen, and all are voice acted with impeccable detail. The residents of Majula are lonely, depressed, filled with dread and absent of hope-like a summer camp for emo LARPers. Don't imaging a bustling hive of activity. That means you'll be returning to Majula more than you did Firelink Shrine.
She's the only way you can level, spending souls to improve stats that are more clearly expressed than they were in Dark Souls. They're linked at Majula, a hub village where you encounter merchants, blacksmiths, and the Emerald Lady. The bonfires also serve a dual purpose-they're the fast travel points that connect Dark Souls 2's areas. Fail before you hit that spot and they're gone forever. If you die (sorry, when you die) you lose the souls you've collected and must find the spot you died in to retrieve them. You'll need to collect lots of lesser souls to level up you skills, purchase items and services, and trade with those you meet. Your only chance to fight the curse is to collect four great, old souls and confront the king of this cursed land.
Your character begins as a faceless amnesiac who is drawn to the kingdom of Drangleic, where memories are forgotten and heroes become hollows-undead who require souls to keep their humanity. Walking deadÄark Souls 2 curses you right from the beginning. Dark Souls 2 teaches you, very early on, that you still have a lot to learn. And even if you've mastered the complex combat mechanics and subtle intricacies of the first game, that knowledge will not be enough to make up for everything that's new, expanded, and different in the sequel. Rest assured: This is not Dark Souls for babies.